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igorseabra4

igorseabra4

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSat Oct 09, 2010 3:03 pm

I imported it into Mario Circuit but I might see if I put something from TF there.
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igorseabra4

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 10, 2010 9:38 am

Work on Tick Tock Clock has stopped... no, not until the CTools for KMP are released. But until my modeling skills get better.
Meanwhile I'll work in N64 Choco Mountain. I surely won't need to wait anything. I't's much simpler than TTC
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Johnny

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 10, 2010 1:08 pm

ok gl on that

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ALPHAMARIOX

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeMon Oct 11, 2010 5:40 pm

ok. That may take a while.
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4TLPati
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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 17, 2010 4:40 am

So guys i saw a .carc file in mkds rom call: donkey_course.carc . I ripped all and then i opened it in nsbmd tool and saw thats a other version of waluigi pinball:

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igorseabra4

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 17, 2010 9:56 am

Yes, donkey_course is a beta version of Waluigi Pinball. Don't tell me you didn't knew that. There are other beta courses such as nokonoko_course, dokan_course and others
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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 17, 2010 11:16 am

I know that there are other beta courses but I didn't kenw that donkey_course is a beta course of waluigi pinball.

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Johnny

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 17, 2010 1:42 pm

Cool. What is different about beta and real?

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeSun Oct 17, 2010 2:28 pm

Theres no Waluigi Sign and the road to the place where the chomps are is a other way. Just look at the pictures.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeTue Oct 19, 2010 5:47 pm

ok. thanks.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeWed Oct 20, 2010 1:30 pm

I started a new project, it's GCN Dino Dino Jungle. I de-complex it at the moment. It's very very hard.

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Vulcanus2

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeWed Oct 20, 2010 1:49 pm

lol, I tried to port it too, and I saw it was too hard for me to de-complex.
I hope you can do it.

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Johnny

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeWed Oct 20, 2010 4:06 pm

Gl on course.

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MRbuttCHINSx11T7



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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeThu Oct 21, 2010 5:13 pm

i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.
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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeThu Oct 21, 2010 7:38 pm

cool. Gl on that, too.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 7:53 am

MRbuttCHINSx11T7 wrote:
i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.

If you want cou can helpe me. The model is very complex.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 2:31 pm

Anyone now the Road Variant for the grid sound effect in the kcl?

Edit: I found it, its Road Variant 006

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 4:20 pm

Then you have the Dinosaur within the track. The geysers can be from Bowser's Castle but you texture hack the Geysers.
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MRbuttCHINSx11T7



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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 4:47 pm

ALPHAMARIOX wrote:
Then you have the Dinosaur within the track. The geysers can be from Bowser's Castle but you texture hack the Geysers.
we can have goombas maybe replacing the first dinosaur because it moves like the legs
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MRbuttCHINSx11T7



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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 4:48 pm

4TLPati wrote:
MRbuttCHINSx11T7 wrote:
i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.

If you want cou can helpe me. The model is very complex.
sure actually i'll help you
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ALPHAMARIOX

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 4:54 pm

But It won't seem realistic. Let's put it off until we can do that.
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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 4:57 pm

Ok i will upload the .skp file tomorrow.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 5:01 pm

4TLPati wrote:
Ok i will upload the .skp file tomorrow.
well have you modified it yet? because i already have one with the size of the track correct. it sucks that the components connect the road with walls though.
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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 5:35 pm

I didn't changed the size or something else. I only de-complexed it a little bit. But de-complexing is not finish.

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PostSubject: Re: Official Thread for track port section   Official Thread for track port section - Page 6 I_icon_minitimeFri Oct 22, 2010 6:23 pm

4TLPati wrote:
I didn't changed the size or something else. I only de-complexed it a little bit. But de-complexing is not finish.
what exactly do you do to decomplex it?
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